
So, the brothers thought getting into video games was a good opportunity.īut later, after learning more about the video game industry, they found that it was not such a good idea after all. Using information collected from online sources, they managed to come up with their first mobile phone game.Īt the time, mobile phone games were all the rage and people could not get enough of Candy Crush and Clash of Clans. He and his brother were so enthralled with the games that they covered their primary school exercise books with designs of video game levels.Īfter the brothers completed their secondary education, they became serious about creating their own video games. Gan Dong Chee, founder of Magnus Games Studio Sdn Bhd, is one of those who grew up playing video games in the early 1990s.

According to the firm, Malaysia’s 20.1 million gamers spent an estimated US$673 million on games last year alone, making the country one of the biggest markets in the region. This growth is prevalent in Southeast Asia as well. According to market intelligence and analytics firm Newzoo, the world’s 2.7 billion gamers are expected to spend US$159.3 billion (RM681.4 billion) on games this year, a 9.6% increase from 2019. Today, the video game industry serves a huge market and is one of the fastest-growing in the entertainment sector. They wanted their children to be doctors, lawyers and bankers, and viewed video games as a mere distraction.

A few decades ago, when video games were just starting to be more accessible to the general public, many parents disapproved of their children’s dreams of turning their love of gaming into a career.
